Introducing Shakespeare-VR:
The Shakespeare-VR Project is an educational initiative from Carnegie Mellon University that uses virtual reality to open up new ways of enjoying Shakespearean drama. Directed by Dr. Stephen Wittek, the project has developed a suite of virtual experiences that allow users to step into a recreated Elizabethan playhouse, perform alongside virtual actors, and explore the theatrical world of early modern England. By combining historical accuracy with emerging technology, the project invites users to engage with Shakespeare’s works through active participation rather than passive observation.
Launched in 2018, the Shakespeare-VR Project has grown into an international collaboration involving pedagogical specialists, theater artists, and Shakespeare instructors from the U.S., Canada, the U.K., and Australia. Key creative partners include filmmaker Ralph Vituccio and the virtual media team at Orta Interactive, led by Jaehee Cho.
The project has also worked closely with collaborators at the American Shakespeare Center, whose expertise in historically informed performance has shaped both the aesthetic and pedagogical dimensions of the work.
With a strong commitment to accessibility, the Shakespeare-VR project makes all of its media freely available across multiple platforms. It stands at the forefront of a new wave in digital humanities, expanding access to theater and reimagining Shakespeare for the 21st century.
The project was made possible by funding support from Carnegie Mellon University and the National Endowment for the Humanities.




















